Sonic the Hedgehog
These are from the Game Genie Code Book
(Special thanks to Psycoke for helping me test them):
ATBT-AA32 MASTER CODE--must
be entered!
AE3T-AACL Start with 1 life
AY3T-AACL Start with 5 lives
AE0T-CABE Once invincible, Sonic stays invincible
SCRA-BJX0 Each ring counts as 2 rings
SCRA-BNX0 Each ring counts as 3 rings
SCRA-BTX0 Each ring counts as 4 rings
SCRA-BYX0 Each ring counts as 5 rings
SCRA-B2X0 Each ring counts as 6 rings
SCRA-B6X0 Each ring counts as 7 rings
SCRA-BAX0 Each ring counts as 8 rings
GJ6A-CA7A Infinite lives
AJ3A-AA46 Level Select menu
AY3T-BA4R Start with 5 Chaos Emeralds
Sonic 3
ACGA-AA8T Only 1 blue sphere needed for a Chaos Emerald
SCFT-B2T4 Only 2 Chaos Emeralds needed to become Super Sonic
Sonic Spinball
AFBT-5N7G Start on level 2
AKBT-5N7G Start on level 3
APBT-5N7G Start on level 4 (Showdown)
AXBA-4A4T Infinite lives
Sonic Chaos (Game Gear)
008-3BD-E6E Infinite time
0A2-1EC-E6E Each ring is worth 10
996-93C-E66 Sonic starts with 99 lives
506-99C-F7E Tails starts with 50 lives
Sonic & Knuckles
Special Thanks to Stephen T. Stone for sending
these.
Sonic & Knuckes, without a cartridge attached:
AFKT-AAG0
Start with 1 life
AKKT-AAG0
Start with 2 lives
AVKT-AAG0
Start with 4 lives
AZKT-AAG0
Start with 5 lives
A7KT-AAG0
Start with 7 lives
BFKT-AAG0
Start with 9 lives
DFKT-AAG0
Start w/25 lives
GKKT-AAG0
Start w/50 lives
NPKT-AAG0
Start w/99 lives
With Sonic 3 attached:
AWXT-CA4C Don't loose rings when hit
HXRT-AA6A Infinite time
ATGT-CA3Y Speedy shoes don't run out
w/time
RENT-C6V6 Sonic always uses fireball
Spin Dash
RENT-C6YA Sonic always double jumps
RGSA-A6YY Only one blue sphere needed to gain Emerald
AANA-CNA0 Sonic jumps as high as Knuckles
4ANA-CRA0 High Jump for Sonic
2ANA-CWA0 Super Jump for Sonic
AANA-C4A0 Mega Jump for Sonic
AANA-DYA0 Hyper Jump for Sonic
TB5T-CNCR Knuckles jumps as high as Sonic
PV5T-CRCR High Jump for Knuckles
AB5T-CWCR Super Jump for Knuckles
AB5T-C2CR Mega Jump for Knuckles
AB5T-DTCR Hyper Jump for
Knuckles
ALNA-AACR Rings in Special Stage worth
2
ARNA-AACR Rings in Special Stage worth 3
AWNA-AACR Rings in Special Stage worth 4
A0NA-AACR Rings in Special Stage worth 5
BLNA-AACR Rings in Special Stage worth 10
A2NT-CAG6 6 Emeralds needed for Super Sonic
AYNT-CAG6 5 Emeralds needed for Super Sonic
ATNT-CAG6 4 Emeralds needed for Super Sonic
ANNT-CAG6 3 Emeralds needed for Super Sonic
AJNT-CAG6 2 Emeralds needed for Super Sonic
AENT-CAG6 1 Emeralds needed for Super Sonic
AANT-CAG6 No Emeralds needed for Super Sonic
AANT-CAGY + AAPA-CAB8 No Emeralds needed for Hyper
Sonic
NTNT-CAHL 100 rings needed for Super/Hyper Sonic
FANT-CAHL 40 rings needed for Super/Hyper Sonic
DENT-CAHL 25 rings needed for Super/Hyper Sonic
BJNT-CAHL 10 rings needed for Super/Hyper Sonic
AENT-CAHL 1 ring needed for Super/Hyper Sonic
A36A-CACW 6 Emeralds needed for Super Knuckles
AZ6A-CACW 5 Emeralds needed for Super Knuckles
AV6A-CACW 4 Emeralds needed for Super Knuckles
AP6A-CACW 3 Emeralds needed for Super Knuckles
AK6A-CACW 2 Emeralds needed for Super Knuckles
AF6A-CACW 1 Emerald needed for Super Knuckles
AB6A-CACW No Emeralds needed for Super Knuckles
AB6A-CACL + AB6A-CAHR No Emeralds needed for Hyper Knuckles
NV6A-CADA 100 rings needed for Super/Hyper
Knuckles
FB6A-CADA 40 rings needed for Super/Hyper
Knuckles
DF6A-CADA 25 rings needed for Super/Hyper
Knuckles
BK6A-CADA 10 rings needed for Super/Hyper Knuckles
AF6A-CADA 1 ring needed for Super/Hyper
Knuckles
NTPT-CA50 Rings not used
up as Super/Hyper Sonic/Knuckles
RHJA-E60L Bonus round
after every checkpoint
BXLA-EA5G Bonus round always
Slot Machine
A5LA- EA5G Bonus round always
Glowing Spheres
ACCT-CA2R Never drown
AKVT-AA76 + AMNA-EA24 Keep rings between levels
96BA-CAG6 + 98MA-CAFO Keep shields when hit
With Sonic 2 attached
AX6D-AA3W Don't lose rings
when hit
HWLX-GA2Y Infinite time
SD5X-BJT2
Rings worth 2
SD5X-BNT2
Rings worth 3
SD5X-BTT2
Rings worth 4
SD5X-BYT2
Rings worth 5
SD5X-B2T2
Rings worth 6
SD5X-B6T2
Rings worth 7
SD5X-BAT2
Rings worth 8
AE5X-AAFY
Start w/1 life
AY5X-AAFY
Start w/ 5 lives
A65X-AAFY
Start w/7 lives
BE5X-AAFY
Start w/9 lives
DE5X-AAFY
Start w/25 lives
GJ5X-AAFY
Start w/50 lives
KN5X-AAFY
Start w/75 lives
NN5X-AAFY
Start w/99 lives
JV1D-CA6W
Infinite lives
PVWD-CRDC
High Jump
ABWD-CWDC Super Jump
ASWD-C2DC
Mega Jump
ABWD-DTDC
Hyper Jump